Léon Bottou

Léon Bottou

Léon-Yves Bottou (French pronunciation: [leɔ̃ bɔtu]; born 1965) is a researcher best known for his work in machine learning and data compression. His work presents stochastic gradient descent as a fundamental learning algorithm. He is also one of the main creators of the DjVu image compression technology (together with Yann LeCun and Patrick Haffner), and the maintainer of DjVuLibre, the open source implementation of DjVu. He is the original developer of the Lush programming language. == Life == Léon Bottou was born in France in 1965. He obtained the Diplôme d'Ingénieur from École Polytechnique in 1987, a Magistère de Mathématiques Fondamentales et Appliquées et d’Informatique from École Normale Supérieure in 1988, a Diplôme d'Études Approndies in Computer Science in 1988, in 1988, and a PhD from Université Paris-Sud in 1991. In 1988, in collaboration with Yann LeCun, he published SN, a software package for simulating artificial neural networks. His master's thesis concerned using Time Delay Neural Networks for speech recognition. He then joined the Adaptive Systems Research Department at AT&T Bell Laboratories in Holmdel, New Jersey, where he collaborated with Vladimir Vapnik on local learning algorithms. in 1992, he returned to France and founded Neuristique S.A., a company that produced machine learning tools and one of the first data mining software packages, including Lush, an object-oriented programming language based on C and Lisp designed for training and using large-scale neural networks. In 1995, he returned to Bell Laboratories, where he developed a number of new machine learning methods, such as Graph Transformer Networks (similar to conditional random field), and applied them to handwriting recognition and OCR. The bank check recognition system that he helped develop was widely deployed by NCR and other companies, reading over 10% of all the checks in the US in the late 1990s and early 2000s. In 1996, he joined AT&T Labs and worked primarily on the DjVu image compression technology, that is used by some websites, notably the Internet Archive, to distribute scanned documents. Between 2002 and 2010, he was a research scientist at NEC Laboratories in Princeton, New Jersey, where he focused on the theory and practice of machine learning with large-scale datasets, on-line learning, and stochastic optimization methods. He developed the open source software LaSVM for fast large-scale support vector machine, and stochastic gradient descent software for training linear SVM and Conditional Random Fields. In 2010 he joined the Microsoft adCenter in Redmond, Washington, and in 2012 became a Principal Researcher at Microsoft Research in New York City. In March 2015 he joined Facebook Artificial Intelligence Research, also in New York City, as a research lead. His work in gradient descent argued that both stochastic gradient descent and batch gradient descent reach similar levels of loss with the same number of training samples, but SGD is faster when running on large datasets. He also argued that second-order gradient descent methods, such as quasi-Newton methods, can be beneficial compared to plain SGD. See (Bottou et al 2018) for a review. He was program chair of the 2013 Conference on Neural Information Processing Systems and the 2009 International Conference on Machine Learning. In 2007, he was received one of the first Blavatnik Awards for Young Scientists from the Blavatnik Family Foundation and the New York Academy of Sciences.

Behavior informatics

Behavior informatics (BI) is the informatics of behaviors so as to obtain behavior intelligence and behavior insights. BI is a research method combining science and technology, specifically in the area of engineering. The purpose of BI includes analysis of current behaviors as well as the inference of future possible behaviors. This occurs through pattern recognition. Different from applied behavior analysis from the psychological perspective, BI builds computational theories, systems and tools to qualitatively and quantitatively model, represent, analyze, and manage behaviors of individuals, groups and/or organizations. BI is built on classic study of behavioral science, including behavior modeling, applied behavior analysis, behavior analysis, behavioral economics, and organizational behavior. Typical BI tasks consist of individual and group behavior formation, representation, computational modeling, analysis, learning, simulation, and understanding of behavior impact, utility, non-occurring behaviors, etc. for behavior intervention and management. The Behavior Informatics approach to data utilizes cognitive as well as behavioral data. By combining the data, BI has the potential to effectively illustrate the big picture when it comes to behavioral decisions and patterns. One of the goals of BI is also to be able to study human behavior while eliminating issues like self-report bias. This creates more reliable and valid information for research studies. == Behavior == From an Informatics perspective, a behavior consists of three key elements: actors (behavioral subjects and objects), operations (actions, activities) and interactions (relationships), and their properties. A behavior can be represented as a behavior vector, all behaviors of an actor or an actor group can be represented as behavior sequences and multi-dimensional behavior matrix. The following table explains some of the elements of behavior. Behavior Informatics takes into account behavior when analyzing business patterns and intelligence. The inclusion of behavior in these analyses provides prominent information on social and driving factors of patterns. == Applications == Behavior Informatics is being used in a variety of settings, including but not limited to health care management, telecommunications, marketing, and security. Behavior Informatics provides a manner in which to analyze and organize the many aspects that go into a person's health care needs and decisions. When it comes to business models, behavior informatics may be utilized for a similar role. Organizations implement behavior informatics to enhance business structure and regime, where it helps moderate ideal business decisions and situations.

Couch to 5K

Couch to 5K, abbreviated C25K, is an exercise plan that gradually progresses from beginner running toward a 5 kilometre (3.1 mile) run over nine weeks. == Operations == The Couch to 5K running plan, also known as C25K, created by Josh Clark in 1996, was developed with the expectation of creating a plan for new runners to start running. The plan is aimed to have users work out for 20 to 30 minutes, three days a week. Within the program, users can be expected to perform different tasks such as intervals of running with period of short walks in between to help build endurance in the weeks up to the final goal of a 5K run. During the nine weeks leading up to the race, the runner will learn to set their own pace and where their strengths and weaknesses are within running. Often, the daily workouts start with a five-minute warm-up walk and works up to running five kilometres without a walking break within nine weeks. Users are not expected to have any experience in running and can be some of the first running that they ever do. The main goal is to turn that unexperienced runner into someone who can run a 5K. Clark started the website Kick and featured C25K on the site. In 2001, Kick merged with Cool Running, a New England–based running site. Clark later sold his stake in Cool Running and the Couch to 5K program. Cool Running was absorbed into Active.com, operated by Active Network, LLC. Active Network provides mobile apps for Couch to 5K, as well as 5K to 10K, a follow-up program. The NHS in the UK provides downloadable podcasts and a smartphone app (Android and iOS) for the plan. A mobile app, created by Zen Labs, has training plans that are based on the Couch to 5K running plan from CoolRunning.com. It is one of the highest-rated health and fitness apps available on Android and iOS. As of 2016, the C25K app has been used by over 5 million people.

Adobe ImageReady

Adobe ImageReady was a bitmap graphics editor that was shipped with Adobe Photoshop for six years. It was available for Windows, Classic Mac OS and Mac OS X from 1998 to 2007. ImageReady was designed for web development and closely interacted with Photoshop. == Function == ImageReady was designed for web development rather than effects-intensive photo manipulation. To that end, ImageReady has specialized features such as animated GIF creation, image compression optimization, image slicing, adding rollover effects, and HTML generation. Photoshop versions with which ImageReady was released have an "Edit in ImageReady" button that enables editing of image directly in ImageReady. ImageReady, in turn, has an "Edit in Photoshop" button. ImageReady has strong resemblances to Photoshop; it can even use the same set of Photoshop filters. One set of tools that does not resemble the Photoshop tools, however, is the Image Map set of tools, indicated by a shape or arrow with a hand that varied depending upon the version. This toolbox has several features not found in Photoshop, including: Toggle Image Map Visibility and Toggle Slice Visibility tools: toggle between showing and hiding image maps and slices, respectively Export Animation Frames as Files option: saves all or specified frames for an alternate use, e.g., to e-mail slides for review Preview Document tool: provides a preview of rollover effects in ImageReady rather than previewing them in a browser Preview in Default Browser tool: previews the image in a browser, including any rollover or animation effects Edit in Photoshop button: opens the current image in Photoshop == History == Adobe ImageReady 1.0 was released in July 1998 as a standalone application. Version 2.0 was packaged with Photoshop 5.5, and the program was included with Photoshop through version 9.0 (CS2). Starting with Photoshop 7.0, Adobe changed the version numbers of ImageReady to match. With the release of the Creative Suite 3, ImageReady was discontinued. According to Adobe, ImageReady's most popular features were merged into Photoshop. (Even before discontinuation, some of ImageReady's web optimization functionality could be found in Photoshop's Save For Web & Devices tool.) Around the same time, Adobe purchased rival software developer Macromedia, whose application Fireworks had been a competitor to ImageReady.

PANGU (software)

The PANGU (Planet and Asteroid Natural scene Generation Utility) is a computer graphics utility of which the development was funded by ESA and performed by University of Dundee. It generates scenes of planets, moons, asteroids, spacecraft and rovers. The main purpose of the tool is to test and validate navigation techniques based on the processing of images coming from on-board sensors, such as a camera or imaging LIDAR on a planetary lander.

Intrinsic dimension

In mathematics, the intrinsic dimension of a subset can be thought of as the minimal number of variables needed to represent the subset. The concept has widespread applications in geometry, dynamical systems, signal processing, statistics, and other fields. Due to its widespread applications and vague conceptualization, there are many different ways to define it rigorously. Consequently, the same set might have different intrinsic dimensions according to different definitions. The intrinsic dimension can be used as a lower bound of what dimension it is possible to compress a data set into through dimension reduction, but it can also be used as a measure of the complexity of the data set or signal. For a data set or signal of N variables, its intrinsic dimension M satisfies 0 ≤ M ≤ N, although estimators may yield higher values. == Exact dimension == === Differential === In differential geometry, given a differentiable manifold N and a submanifold M, the intrinsic dimension of M is its dimension. Suppose N has n dimensions and M has m dimensions, then that means around any point in M, there exists a local coordinate system ( x 1 , … , x m , x m + 1 , … , x n ) {\displaystyle (x_{1},\dots ,x_{m},x_{m+1},\dots ,x_{n})} of N, such that the manifold M is simply the subset of N defined by x m + 1 = 0 , … , x n = 0 {\displaystyle x_{m+1}=0,\dots ,x_{n}=0} . === Metric === Given a mere metric space, we can still define its intrinsic dimension. The most general case is the Hausdorff dimension, though for metric spaces occurring in practice, the box-counting dimension and the packing dimension often are identical to the Hausdorff dimension. Let X , d {\textstyle X,d} be a metric space and A ⊂ X {\textstyle A\subset X} be totally bounded. Define the covering number N ( A , ε ) = min { k : A ⊂ ⋃ i = 1 k B ( x i , ε ) } . {\displaystyle N(A,\varepsilon )=\min \left\{k:A\subset \bigcup _{i=1}^{k}B\left(x_{i},\varepsilon \right)\right\}.} The metric entropy is H ( A , ε ) = log ⁡ N ( A , ε ) {\textstyle H(A,\varepsilon )=\log N(A,\varepsilon )} (any log base). The upper and lower metric entropy dimensions are dim ¯ E A = lim sup ε ↓ 0 H ( A , ε ) log ⁡ ( 1 / ε ) , dim _ E A = lim inf ε ↓ 0 H ( A , ε ) log ⁡ ( 1 / ε ) . {\displaystyle {\overline {\dim }}_{E}A=\limsup _{\varepsilon \downarrow 0}{\frac {H(A,\varepsilon )}{\log(1/\varepsilon )}},\quad {\underline {\dim }}_{E}A=\liminf _{\varepsilon \downarrow 0}{\frac {H(A,\varepsilon )}{\log(1/\varepsilon )}}.} If they are equal, then dim E ⁡ A {\textstyle \operatorname {dim} _{E}A} is that common value, called the metric entropy dimension. The entropy dimensions are usually used in information theory, and especially coding theory, since entropy is involved in its definition. === Topological === If X {\displaystyle X} is merely a topological space, then we can still define its intrinsic dimension, using the topological dimension or Lebesgue covering dimension. An open cover of a topological space X is a family of open sets Uα such that their union is the whole space, ∪ α {\displaystyle \cup _{\alpha }} Uα = X. The order or ply of an open cover A {\displaystyle {\mathfrak {A}}} = {Uα} is the smallest number m (if it exists) for which each point of the space belongs to at most m open sets in the cover: in other words Uα1 ∩ ⋅⋅⋅ ∩ Uαm+1 = ∅ {\displaystyle \emptyset } for α1, ..., αm+1 distinct. A refinement of an open cover A {\displaystyle {\mathfrak {A}}} = {Uα} is another open cover B {\displaystyle {\mathfrak {B}}} = {Vβ}, such that each Vβ is contained in some Uα. The covering dimension of a topological space X is defined to be the minimum value of n such that every finite open cover A {\displaystyle {\mathfrak {A}}} of X has an open refinement B {\displaystyle {\mathfrak {B}}} with order n + 1. The refinement B {\displaystyle {\mathfrak {B}}} can always be chosen to be finite. Thus, if n is finite, Vβ1 ∩ ⋅⋅⋅ ∩ Vβn+2 = ∅ {\displaystyle \emptyset } for β1, ..., βn+2 distinct. If no such minimal n exists, the space is said to have infinite covering dimension. == Introductory example == Let f ( x 1 , x 2 ) {\textstyle f(x_{1},x_{2})} be a two-variable function (or signal) which is of the form f ( x 1 , x 2 ) = g ( x 1 ) {\textstyle f(x_{1},x_{2})=g(x_{1})} for some one-variable function g which is not constant. This means that f varies, in accordance to g, with the first variable or along the first coordinate. On the other hand, f is constant with respect to the second variable or along the second coordinate. It is only necessary to know the value of one, namely the first, variable in order to determine the value of f. Hence, it is a two-variable function but its intrinsic dimension is one. A slightly more complicated example is f ( x 1 , x 2 ) = g ( x 1 + x 2 ) {\textstyle f(x_{1},x_{2})=g(x_{1}+x_{2})} . f is still intrinsic one-dimensional, which can be seen by making a variable transformation y 1 = x 1 + x 2 {\textstyle y_{1}=x_{1}+x_{2}} and y 2 = x 1 − x 2 {\textstyle y_{2}=x_{1}-x_{2}} which gives f ( y 1 + y 2 2 , y 1 − y 2 2 ) = g ( y 1 ) {\textstyle f\left({\frac {y_{1}+y_{2}}{2}},{\frac {y_{1}-y_{2}}{2}}\right)=g\left(y_{1}\right)} . Since the variation in f can be described by the single variable y1 its intrinsic dimension is one. For the case that f is constant, its intrinsic dimension is zero since no variable is needed to describe variation. For the general case, when the intrinsic dimension of the two-variable function f is neither zero or one, it is two. In the literature, functions which are of intrinsic dimension zero, one, or two are sometimes referred to as i0D, i1D or i2D, respectively. == Signal processing == In signal processing of multidimensional signals, the intrinsic dimension of the signal describes how many variables are needed to generate a good approximation of the signal. For an N-variable function f, the set of variables can be represented as an N-dimensional vector x: f = f ( x ) where x = ( x 1 , … , x N ) {\textstyle f=f\left(\mathbf {x} \right){\text{ where }}\mathbf {x} =\left(x_{1},\dots ,x_{N}\right)} . If for some M-variable function g and M × N matrix A it is the case that for all x; f ( x ) = g ( A x ) , {\textstyle f(\mathbf {x} )=g(\mathbf {Ax} ),} M is the smallest number for which the above relation between f and g can be found, then the intrinsic dimension of f is M. The intrinsic dimension is a characterization of f, it is not an unambiguous characterization of g nor of A. That is, if the above relation is satisfied for some f, g, and A, it must also be satisfied for the same f and g′ and A′ given by g ′ ( y ) = g ( B y ) {\textstyle g'\left(\mathbf {y} \right)=g\left(\mathbf {By} \right)} and A ′ = B − 1 A {\textstyle \mathbf {A'} =\mathbf {B} ^{-1}\mathbf {A} } where B is a non-singular M × M matrix, since f ( x ) = g ′ ( A ′ x ) = g ( B A ′ x ) = g ( A x ) {\textstyle f\left(\mathbf {x} \right)=g'\left(\mathbf {A'x} \right)=g\left(\mathbf {BA'x} \right)=g\left(\mathbf {Ax} \right)} . == The Fourier transform of signals of low intrinsic dimension == An N variable function which has intrinsic dimension M < N has a characteristic Fourier transform. Intuitively, since this type of function is constant along one or several dimensions its Fourier transform must appear like an impulse (the Fourier transform of a constant) along the same dimension in the frequency domain. === A simple example === Let f be a two-variable function which is i1D. This means that there exists a normalized vector n ∈ R 2 {\textstyle \mathbf {n} \in \mathbb {R} ^{2}} and a one-variable function g such that f ( x ) = g ( n T x ) {\textstyle f(\mathbf {x} )=g(\mathbf {n} ^{\operatorname {T} }\mathbf {x} )} for all x ∈ R 2 {\textstyle \mathbf {x} \in \mathbb {R} ^{2}} . If F is the Fourier transform of f (both are two-variable functions) it must be the case that F ( u ) = G ( n T u ) ⋅ δ ( m T u ) {\textstyle F\left(\mathbf {u} \right)=G\left(\mathbf {n} ^{\mathrm {T} }\mathbf {u} \right)\cdot \delta \left(\mathbf {m} ^{\mathrm {T} }\mathbf {u} \right)} . Here G is the Fourier transform of g (both are one-variable functions), δ is the Dirac impulse function and m is a normalized vector in R 2 {\textstyle \mathbb {R} ^{2}} perpendicular to n. This means that F vanishes everywhere except on a line which passes through the origin of the frequency domain and is parallel to m. Along this line F varies according to G. === The general case === Let f be an N-variable function which has intrinsic dimension M, that is, there exists an M-variable function g and M × N matrix A such that f ( x ) = g ( A x ) ∀ x {\textstyle f(\mathbf {x} )=g(\mathbf {Ax} )\quad \forall \mathbf {x} } . Its Fourier transform F can then be described as follows: F vanishes everywhere except for a subspace of dimension M The subspace M is spanned by the rows of the matrix A In the subspace, F varies according to G the Fourier transform of g == Generalizations == The type of intrinsic dimension described above assume

FIRST Global Challenge

The FIRST Global Challenge is a yearly robotics competition organized by the International First Committee Association. It promotes STEM education and careers for youth and was created by Dean Kamen in 2016 as an expansion of FIRST, an organization with similar objectives. == History == FIRST Global is a trade name for the International First Committee Association, a nonprofit corporation based in Manchester, New Hampshire, with a 501(c)(3) designation from the IRS. The nonprofit was founded by the co-founder of FIRST, Dean Kamen, with the objective of promoting STEM education and careers in the developing world through Olympics-style robotics competitions. Former US Congressman, Joe Sestak was the organization's president in 2017, but left after the 2017 Challenge. Each year, the FIRST Global Challenge is held in a different city. For example, Mexico City was selected to host the 2018 Challenge after the United States hosted the 2017 edition in Washington, DC. This is a change from FIRST's system of championships, where one city hosts for several years at a time. In May 2020, it was announced that FIRST Global would not host a traditional challenge in 2020 due to the COVID-19 pandemic and shifted to a remote model. One of the three champions were Team Bangladesh. In 2022, FIRST Global returned to in-person events with the 2022 Challenge in Geneva, Switzerland. == Editions == === Washington, D.C. 2017 === The 2017 FIRST Global Challenge was held in Washington, D.C., from July 16–18, and the challenge was the use of robots to separate different colored balls, representing clean water and impurities in water, symbolizing the Engineering Grand Challenge (based on the Millennium Development Goal) of improving access to clean water in the developing world. Around 160 teams composed of 15- to 18-year-olds from 157 countries participated, and around 60% of teams were created or led by young women. Six continental teams also participated. === Mexico City 2018 === The 2018 FIRST Global Challenge was held in Mexico City from August 15–18. The 2018 Challenge was called Energy Impact and explored the impact of various types of energy on the world and how they can be made more sustainable. In the challenge, robots worked together in teams of three to give cubes to human players, turn a crank, and score cubes in goals in order to generate electrical power. The challenge was based on three Engineering Grand Challenges; making solar energy affordable, making fusion energy a reality, and creating carbon sequestration methods. === Dubai 2019 === The 2019 challenge, called Ocean Opportunities, was held in Dubai from October 24–27 and was the first challenge hosted outside of North America. The challenge was themed around clearing the ocean of pollutants, and had two alliances of three teams each attempting to score large and small balls representing pollutants into processing areas and a processing barge. The processing barge had multiple levels, with higher levels worth more points. At the end of the match, robots "docked" with the barge by driving onto or climbing up it, with climbing worth more points. The event was opened by Sheikh Hamdan bin Mohammed Al Maktoum, Crown Prince of Dubai. === Geneva 2022 === The 2022 challenge called Carbon Capture, was held in Geneva from October 13–16. The challenge was themed around removing carbon dioxide (CO2) emissions from the atmosphere. In the Carbon Capture game, six different countries worked together to capture and store black balls representing carbon particles. The storage tower had multiple cantilevered bars that the robots mounted to, with the higher bars worth a greater multiplier. At the end of a match, robots "docked" on the storage tower's base or climbed the bars with their alliance indicator ball. Each match started with a "global alliance" of six countries, then divided into two "regional alliances" each consisting of three countries. The event was opened by Dr. Martina Hirayama, Switzerland State Secretary for Education, Research and Innovation (SERI). === Singapore 2023 === The 2023 challenge, called Hydrogen Horizons, was held in Singapore from October 7–10. The challenge is themed around renewable energy with a focus on hydrogen technologies. === Athens 2024 === The 2024 challenge was hosted in the Peace and Friendship Stadium in Attica, Greece. === Panama 2025 === The 2025 challenge, Eco Equilibrium, was hosted in the Panama Convention Centre in Panama City, Panama. == Subordinate programs == === Global STEM Corps === The Global STEM Corps is a FIRST Global initiative that connects qualified volunteer mentors with students in developing countries to prepare them for competitions. === New Technology Experience === The New Technology Experience (NTE) is an annual component of the FIRST Global Challenge that was added to the organization's offerings in 2021. It was established as a means for the student community to stay current with cutting-edge technology and is integrated with each year's theme. The 2021 NTE was the CubeSat Prototype Challenge. The 2022 NTE, Carbon Countermeasures, was presented in partnership with XPRIZE.